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I'm trying to get an ongoing game running for this system... It's like pulling teeth to get players. *sigh*

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i've been running a campaign of this for the past 6 months and it has facilitated some of the most wonderful roleplaying experiences i've ever had. the game encourages such a beautiful balance of humor and horror of the mundane, and still opens itself up to intense emotions within those spaces. it's the best system i've ever played for telling weird stories about weird little towns and i've loved every moment of it

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Just started a session with my friends, one is a depressed Bureaumancer working at an SCP facility being masked as a Staples, and the other is a Zeitgeist running a diner with a bunch of ADHD addled minds trying to work together, albeit poorly. They loved what they've done so far, investigating a section of a college campus that took them to a glimpse of the past and discovering the dark history of the town. The mechanics you've built make is so easy to improv, while providing a strong basis for structured play when necessary. I really want to see more from you, keep up the great work.

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Amazing game, On point! 

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I just ran my first session last night and had a blast with it. Everyone loved the character creation process and the gameplay was weird, wacky fun. I cannot wait to see what content you add in the future.

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Hilarious, adventurous, on-point. What else is there to do with the farce and inanity of every day living then turn it into a game? 

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This is really fantastic, captures the feel of the source material so well. Cannot wait to run it!

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Quinn is a brilliant creator, and I can't wait to run this with my TTRPG group.

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Super excited to bring this to my table. The playbooks are evocative and sparked my imagination immediately. Also refreshing to find a game that knows it's strong enough to not lean on combat for its tension and sense of danger. Excellent game. Highly recommend.

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Absurdia is so much fun! I have been lucky enough to play a few times while the game was in development and absolutely loved it. The setting and playbooks are dripping with inspiration which makes telling exciting and whacky stories come so easily.

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I left a rating and review, but I wanted to make sure I left one somewhere everyone could see: 

Possibly one of my favorite PBTA games that I've ever played, as a playtester I have been looking forward to this release with much anticipation. As an enormous fan of Gravity Falls, if you've ever wanted to play a game that revels in the absurdity, horror, and banality of every day life, but with a fantastical twist--this is the game for you. I mean, name me any other game where you can play what is essentially an office wizard? 
If you're not convinced, let me paint you a word picture. In my playthrough, I played as Hal Beardson, a Curio cursed to both attract the very same eldritch objects that had caused many the sudden and absurd death of their family members. As one my curios, I chose The Burnt Feather of Icarus. To distract the agents of the strange funhouse-mirror horror show mall we'd found ourselves in, Hal activated the power of flight with the feather...only for me to roll quite poorly. And so, Hal Beardson flew too close to the overhead LED sun--er, lights--and their beautiful feather wings melted as they fell to the floor. 
This was just one of the many hilarious and absurd things that we experienced playing through this game. The gameplay is incredibly fun and intuitive, the playbooks absolutely RULE, and the vibes are immaculate. Give it a chance! You won't be disappointed. 

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I have play tested Absurdia and cannot recommend it enough!

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This game sounds so cool! Adding it to my wishlist now!